AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in South America - Q2 2022
Discover the performance trends of the top 5 Roguelike games on iOS in South America during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Roguelike games on iOS in South America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each of these games, with data sourced from Sensor Tower.
Diablo Immortal by Blizzard Entertainment, Inc. had a notable start with weekly downloads peaking at around 458K in the initial week of June. However, downloads declined steadily, reaching approximately 18.7K by the last week of June. Weekly revenue started strong, peaking at about $104K in the week of June 6, before gradually decreasing to around $70.5K by the end of the month. Active users also followed a downward trend, starting at 317K in early June and dropping to 168K by the end of the month.
Soul Knight from 泽阳 李 experienced relatively stable weekly downloads, ranging between 1.5K and 2.2K. Revenue showed a slight decline over the quarter, starting at $455 in late March and ending at $306 in the final week of June. The game maintained a fairly consistent base of active users, with weekly active users fluctuating between 13.7K and 15.6K.
Archero by HABBY showed a mixed performance. Weekly downloads fluctuated, peaking at about 3.3K in the last week of June. Revenue varied significantly, with highs around $6.6K in early May and lows near $1.6K in mid-June. The game maintained a steady number of active users, with weekly active users rising from 14.2K in late March to 16K by the end of June.
Tailed Demon Slayer from NSTAGE Inc. had an interesting trajectory. Weekly downloads saw a significant spike, reaching 4.9K in mid-April, but fell to negligible numbers by late June. Revenue followed a similar pattern, peaking at $2K in mid-April before declining to $338 by the end of June. Active users also decreased over the quarter, from a high of 4.8K in mid-April to 945 by the end of June.
RAID: Shadow Legends by Plarium Global Ltd showed consistent performance in terms of weekly downloads, ranging between 280 and 1.7K. Revenue saw fluctuations, with a high of $8.3K in mid-April and a low of $1K in early April. The number of active users remained relatively stable, oscillating between 2.2K and 3.1K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.